Organising Business

Organising Business


Students begin the first unit in this programme by organising their work from last year. They then revisit their skills in handling compressed folders and browser management by importing a set of pre-made bookmarks before deciding on a memorable company name and developing a logo for their App development business. More challenging graphic skills are developed this year using colour schemes, rubber stamp tools and lasso tools to produce a banner for their new business. Students then use the concepts of logical and physical diagrams to help them to design an eye-catching banner to prevent hacking by re-purposing digital artefacts. Finally, students produce a write up for assessment.

Lesson by lesson key content

Indicative content
1 Revision and organising; organise and import browser bookmarks; naming your app business. Reading and research into domain names.
2 Analyse text based logos to identify the features used to create them; revise and experiment with the features of a graphics package; create a text based logo for your business. Finding and analysing advertising banners.
3 Find out about how information technology businesses care for the environment; use the rubber stamp tool to create banner adverts for businesses. There is no homework for this lesson.
4 Use the lasso tool to blur backgrounds and overlay images to create a banner advert for a business. There is no homework for this lesson.
5 Develop a logical diagram of how a computer system works; identify how physical components relate to parts of the logical diagram. Reseaching and producing a slogan for a specific purpose.
6 Challenge: Produce a banner advert to deter hackers. There is no homework for this lesson.
7 Produce an end of scheme report. There is no homework for this lesson.

Computing curriculum content

  • Understand the hardware and software components that make up computer systems;
  • Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users;
  • Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.

Literacy curriculum content

  • Knowing the purpose, audience for and context of the writing and drawing on this knowledge to support comprehension;
  • Writing for a wide range of purposes and audiences, including notes;
  • Paying attention to accurate grammar, punctuation and spelling.

Numeracy curriculum content

  • None for this unit.